Well it has to be medieval fantasy. I've liked some scifi worlds such as the arcologies of Paranoia, the mutant throngs of Gamma World, and the backyard Armageddon of the Morrow Project. Yet medieval fantasy is the hands down winner. I've dabbled with stone age tribes, Traveller, and Asian campaigns. I've played "real world" games of Dr Who, Justice Inc, Champions, Top Secret, and even Boot Hill.
Now I keep it vague, because it is vague. I like sword sand armor, but not guns. So let's call it medieval. I like magic, which makes it fantasy. Yet beyond that there is still a lot of variation. I don't play Greyhawk, or the City State, Middle earth, the Forgotten Realms, or Krynn. They just don't get me excited.
I like to make my own worlds. They tend to be higher in magic. Which means you meet wizards and clerics in the street, rather than there being seven wizards in the world. I often allow for things like stone shape in construction, continual light spells, and the idea that fantastic architecture is explained away by magic. Yet I don't always do it this way. I think my next campaign is going to be low magic.
Yet my favorite? I think my favorite game world would be My Tarotverse.
When it was over, well I was wearied with world flipping, with odd races and chaos. So the next world was more mundane, an experiment in other things. That is the things about medieval fantasy, it's not limited at all. You can play a game of courtiers or merchants. You can go to war or run an inn. It's a loose frame work that is really only bounded by it's lack of firearms (although I've played those as well) and the existence of magic.
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