Tuesday, October 1, 2013

Working on a new campaign

So, I'm planning for a new a campaign,  trying to rustle up the people who will commit to a weekly game.  Even a weekly game during football season.  May happen may not, but a DM can dream can't he?    Part of this is trying to talk people into playing who haven't played in awhile or don't get out, or won't be in a  room with someone else.   That is the slow part.

I'm committed to the world.  One I've used before. It's high medieval, verging on the renaissance, lacking only gunpowder.  Norse based invaders over-running a rain forest covered island and conquering the bronze-wielding, pseudo-Celtic people to establish a number of kingdoms in the highlands of the island.  A period of eight hundred years or so passes and it's a much more modern time then it was when the Redhand waded ashore and founded his city dedicated to the War God Tyr.  A second wave of invaders has arrived enslaving the northern tribes, loosely based on the Babylonian mythos, inhabiting a as yet unfinished city in the classic autocratic eastern model, filled with slaves which have a religious hatred of Dwarves and Gnomes. 
(Yes it's the idly sketched map you go just go with)

Yes that Dark Elf Empire up there is roughly sketched in as corrupted by Demons.  The elves on the main island would be either high elves or wood elves, with varying magic.    The races tend to keep to themselves, the halflings are unknown in the human lands, as of yet.  A very Tolkien vibe.
 Those population notes are one of the things that need to be changed.  I'm still trying to get an estimate on the number of people in the city proper, but it's much higher than the original projections.     The god Tyr is the patron deity, as the king cares not if you're good or evil, just that you swear him and his house allegiance.   Other Gods have since surpassed him, the common man's Thor and the nobility's Odin are richer.  The mystery cult of Balder is popular, as are dozens of other lesser Norse Gods and Goddesses.  I'm going a bit old school with them and pulling things from a translation of the eddas I own, rather than settling for the homogenized versions of Bullfinch's. The Celts' Lake Goddess is not ignored in the city, nor is her lover the green man, as he has a lot of pull in the climax rain forest.  That religion is a bit less organized, much more Joseph Campbell influenced, where the religions tend to flow into each other by location. The Norse worship the pair as Frey and Freyja and the elves in their own way. Then mix in a smattering of Sumerian and Babylonians cults, as hidden temples.  Think of the climate as somewhat like Seattle in the high lands and the Amazon in the low lands.

The city is pretty sweet if I say so myself.   It's  about three miles in diameter and is mapped on street level down to 2.5' equals a pixel.  In part this is a result of the constraints of the computer I started it on.  The under earth part is still loose, as I've been using it for as dungeon for different campaigns. So some parts are sketched in, others are detailed.  The text varies as well.  If I need something I spend time on it.  I have no desire to make the six figures of NPCs that current estimates would require.    That is just time wasting, better to make six hookers and use them, then worry about making five hundred.

The sandbox is about recognizing what can be faked and what needs to be theorized ahead of time, so you can do things on the fly.  So I've bothered to sketch out the general powers of various religions, the priests are somewhat specialized by religion. 

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