Party assembled, underearth entrance assured, I started by pulling up the Palace.
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These are the sketches, so don't judge the final product on them (check out the previous post.)
I just keep pasting in the map as I continue, the elevations start to make things tricky. The player's map will often contain alterations. The one below has filled passages, collapsed ceilings, and a flooded puzzle.
So a quick synopsis. We have the old storage rooms of the basement, the dungeon, which is filled with skeletons and a ghoul I decided became a ghoul by devouring his fellow prisoners. So rather than enter the kitchen through the rat filled tunnels. To the north are some irregular caverns, the usual spiders and ants. Water filled passages might be half-filled, as good as a dead end to the Smith. Beyond that was the front door to the Mushroom men section, a campaign specific race of myconids. Their chief skill being they can grow new crops of troops in six weeks, modified to fit the party's last attack. So the original sluggers eventually became black mushrooms who's spores neutralized magic, but that was for later. Meanwhile what I thought would be the focus, a series of puzzles instead was a deadend. The yellow star room for instance was never used and nobody ever entered the flooded room till they cracked it open by accident. So in the mean time they set off to the south to explore the old servant's quarters.
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